GAME DEV2025
Auto Chess Mode
Prototyped an Auto Chess gameplay mode in C++ for a studio's in-development title — unit placement, turn logic, and PvE AI, tested by 100+ playtesters.
01 — The mode
Ideated and prototyped an Auto Chess gameplay mode that shaped the design direction of the studio's in-development title, tested by 100+ playtesters.
02 — The code
Built core mechanics in C++ — unit placement, turn-based logic, and PvE AI — inside the game's existing architecture.
03 — Performance
A priority-based AI evaluation system cut computation time by over 40%, improving combat responsiveness.